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- #SKYRIM NEXUS MAGIC OVERHAUL MOD#
- #SKYRIM NEXUS MAGIC OVERHAUL MODS#
- #SKYRIM NEXUS MAGIC OVERHAUL DOWNLOAD#
Colorful MagicĬolorful magic gives a new taste to the way spell casting works in Skyrim.įirstly it aims to add a plethora of new unique spells and enchantments, all of which can be freely used depending on your school of preference.
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#SKYRIM NEXUS MAGIC OVERHAUL DOWNLOAD#
Some of these add amazing mechanics that greatly improve magic in general, so be sure to check out everything here and download anything that catches your eye.
#SKYRIM NEXUS MAGIC OVERHAUL MOD#
In any case, not every mod in this list is about adding new spells to the game.
#SKYRIM NEXUS MAGIC OVERHAUL MODS#
That’s where magic mods come in! Many of the spells included in these mods are as balanced as you get from the ones included in the base game, so balance won’t be a thing to worry about. Mastering the various schools of magic also gives you enough variety to keep you entertained for hours.īut now that Skyrim has been a thing for almost a decade, it’s only natural that people are looking to add more spells and learn new magical goodies to keep the game fun and fresh. I'll take a look at those other mods though.Practicing magic in Skyrim is easily one of the main reasons why so many people love the game.Įmbarking on a journey across the cold region of northern Tamriel can be fun when you’re slaying foes left and right with the power of your spells.
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Really the most effective trees boil down to conjuration and illusion. Considering how destruction magic on vanilla *doesn't scale* that tree becomes ENTIRELY useless late game, same with most other trees. Any style is beatable on legendary, but its just far more effective to do it more as a warrior or rogue style than a mage. I notice clear effects differences between NPC magic and player magic. Overhauling the system to make it worthwhile to use a variety of any of the already existing spells.would be.preferable.Īnd As before, I feel like unless you hard focus on a mage its extremely difficult to be effective as the player. The spell packages I'm not a fan of because I usually find one I like and just default to that, which is more of the same. (short of grinding "legendary"-ing all my skills) The problem with that is it makes the game too specialized for me since I have to over focus as a mage, I have less in stealth or whatever else I may feel like using. I should have mentioned this in the OP but I've looked a little bit and the majority of the mods seem to be just adding new perks, and clumps of new spells. I'm not too interested in most of the magic mods I've seen so far. So are there any mods you guys would recommend that overhaul the magic system? I'm not necessarily looking for NEW spells, just a way to rebalance the system. Even summoning meatshields results in NPCs circling around them and catching up to you, and ice magic doesn't slow worth ♥♥♥♥) (I think its hilarious that as a mage, you resort to summoning weapons to fight XD. For this reason I've never dedicated myself to a mage playthrough because everytime I think it'll be fun, after the early game levels it just gets boring relying on summon dremora, and mass panic. (Constantly resisting urge to list every issue I have with it). I find being a mage as a player is utterly pointless for a (once again) long list of reasons, it is horrifically undertuned and aside from relying on a few OP gimmicks its not very workable, I find. Mods that rebalance the whole magic system. To be honest, the overal list of issues is much much longer, so instead I'm gonna ask about a topic I don't have much experience in. I had another thread complaining about a couple issues I had with ice magic.